MINI FPS-SHOOTER CASE PROJECT
It is a mini case project prepared in 4 days. Procedural fps structure, Real-time cinematics, ai content, Character and weapon abilities, HUD design preview.
FPS;
- Procedural systems (aiming, weapon poses)
- Additive animation systems
- Interp sway, rotation and location systems
- Character Ability systems
- Procedural systems (aiming, weapon poses)
- Additive animation systems
- Interp sway, rotation and location systems
- Character Ability systems
TPS;
- ALS basic structure
- Lower body for fps
- Ai Animations
- Character Ability systems
- ALS basic structure
- Lower body for fps
- Ai Animations
- Character Ability systems
Gun;
- Basic Weapon features (Shooting, Reload...)
- Weapon Ability systems
- Basic Weapon features (Shooting, Reload...)
- Weapon Ability systems
Ai;
- Patrol positions and random position movement systems
- Focus on the player after taking damage
- Focus on the player with the player getting too close
- Ragdoll
- Tracking the player's position
- Basic ALS Anim systems
- Patrol positions and random position movement systems
- Focus on the player after taking damage
- Focus on the player with the player getting too close
- Ragdoll
- Tracking the player's position
- Basic ALS Anim systems
Widget;
- Hud content and player and weapon tracking
- Hud content and player and weapon tracking
Environment;
- Real-time cinematics
- Real-time cinematics